By Will McGugan

Like track and films, games are speedily changing into an essential component of our lives. through the years, you’ve yearned for each new gaming console, mastered every one blockbuster inside of weeks after its unlock, and feature even gained a neighborhood gaming festival or . yet in recent times you’ve been spending loads of time pondering a online game notion of your individual, or are exploring the potential of creating a profession of this shiny and starting to be undefined. yet the place if you commence? starting online game improvement with Python and Pygame is written with the budding online game developer in brain, introducing video games improvement during the Python programming language and the preferred Pygame video games improvement library. Authored by way of veteran and Python specialist Will McGugan, who labored at the MotorStorm online game for PlayStation three, you’ll be aware about insights that may not merely assist you to use Pygame to its greatest power, but additionally make you a extra inventive and an expert video games developer all around. how to create complicated video games by means of profiting from the preferred open resource Python programming language and Pygame video games improvement library know about coding gaming personal tastes, sound, visible results, and joystick/keyboard interplay observe the recommendations which are an important to good fortune in modern gaming undefined, corresponding to help for a number of systems, and granting clients the power to increase and customise your video games What you’ll research reap the benefits of Python and the Pygame library to construct compelling cross-platform video games learn how to top use those applied sciences to show your dream online game into truth Create specialist video games by way of accounting for sound, lighting tricks, and person interplay in the course of the joystick and keyboard construct either - and three-d video games, and examine extra concerning the elements that give a contribution to selecting one method over the opposite supply clients with the potential for extending your video games via point construction and customized differences as a way to construct a colourful group round your product package deal your video games in a fashion that permits even beginner laptop clients to put in, use, and replace your video games conveniently Who this publication is for This e-book has been written for any budding video games developer. whereas wisdom of the Python language is helping, it isn’t required. to assist new programmers alongside, early chapters are dedicated to an summary of Python.

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A long can store numbers of any size, as long as they can fit in memory! This may not sound like much, but most languages make long numbers very difficult to use. You can recognize long numbers by the L at the end; for example, 8589934592L is a long. Let’s create a long by calculating 2 to the power of 100, which is 2*2*2*2…*2 repeated 100 times. >>> 2**100 1267650600228229401496703205376L Now that is a big number! If you are feeling brave, try calculating 2**1000 or even 2**10000 and watch your screen fill up with massive numbers.

We will create a number of tanks and let them take shots at each other. The winner is simply the last tank left in the game. Listing 2-7 shows the code that completes the tank game. Listing 2-7. keys() ): print tank_name, tanks[tank_name] first = raw_input("Who fires? lower() second = raw_input("Who at? book Page 32 Friday, August 24, 2007 5:20 PM 32 CHAPTER 2 ■ EXPLORING PYTHON When you see any piece of code for the first time (in any language), it can be a little intimidating. But once you break it down you should find that it consists of familiar things.

You can see that the methods typically change the properties of an object. When the Move method is used, it will update the tank’s Position. ). book Page 27 Friday, August 24, 2007 5:20 PM CHAPTER 2 ■ EXPLORING PYTHON Using Classes A class is Python’s way of defining objects. You have actually used classes before; lists, dictionaries, and even strings are all classes, but you can also create your own. Think of a class as a kind of a template for an object, because you define the class once and use it to create as many objects as you need.

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